Prototipare mecanică navigație | În interiorul Ireal

Prototipare mecanică navigație |  În interiorul Ireal



Săptămâna aceasta vom crea un prototip de joc de navigație! Andreas Suika va demonstra mai multe zone ale motorului pentru a face un mic joc de navigare. Vom folosi conținutul Marketplace și vom crea elemente personalizate în Blender pentru a fi trimise la motor. În loc să aprofundăm un subiect, vom folosi instrumente precum Niagara pentru efectele vântului, materiale pentru vele și cum să folosim cadrul de joc în Unreal pentru a face ceva jucabil rapid, având în același timp posibilitatea de a ține cont de feedbackul jucătorilor. PARTEA 2 https://youtu.be/WxOEzTRAjW0 THREAD FORUMUL DE DISCUȚII https://forums.unrealengine.com/unreal-engine/events/1799371 TRANSCRIPT https://epicgames.box.com/s/1chm65i7o56tax1celzp2yaf6102 Online prezentări acum disponibile https://www.unrealengine.com/events/unreal-fest-online-2020 Unreal Engine Spotlight: KINGDOM HEARTS III https://www.unrealengine.com/spotlights/unreal-engine-spotlight-kingdom-hearts -iii VR Perspectives aduce incluziune și diversitate prin training VR https://www.unrealengine.com/spotlights/vr-perspectives-brings-inclusion-and-diversity-through-vr-training Cornfox & Bros. împărtășește cum să portați un dispozitiv mobil joc pentru comutare https://www.unrealengine.com/tech-blog/cornfox-bros-share-how-to-port-a-mobile-game-to-switch Spații virtuale și viitorul colaborării în AEC—The Pulse , episodul unu https://www.unrealengine.com/blog/virtual-spaces-and-the-future-of-collaboration-in-aec-the-pulse-episode-one Sfaturi de top pentru randarea auto în Unreal Engine https://bit.ly/2P7M3jK 30 de zile de ireal https://www.twitch.tv/lazerwalker PRINCIPALE COMUNITARE Violet https://www.twitch.tv/itsvi0let KitBash3D https://kitbash3d.com/ Usurpator https: //store.steampowered.com/app/718550/Usurpator/ https://www.kickstarter.com/projects/clansofreign/usurpator?ref=byo2w8&token=a65750de

source

23 thoughts on “Prototipare mecanică navigație | În interiorul Ireal

  1. Hi thanks for the video! I was wondering if you the unreal engine team would make an updated tutorial on the android ad system and how to have it work with the new 4.25.3 release cause there is just soo many new factors.

  2. Ignore the complainers that are just looking for an exact "Do X>Y>Z to perfectly implement this system without knowing how or why it works" type video… I wish Epic would do more streams like this because this kind of prototyping is where you teach a person to think on their own, without needing their hand held through every single step of the way.

  3. Hello @Unreal Engine UE4 and friends. My workstation broke and due to covid-19 required hardware is unavailable. Can someone help me? I have to develop entire project on cloud. I have all the assets required. What are the options available to do my project on Cloud workstation ? Any one have any experience on the same. Plz help.

  4. "Create a game from scratch" FALSE, do you create the Water ? Do you create all things ? I don't think so !

  5. I appreciated seeing the presenter approach the big picture of a prototype, connecting all the pieces together and getting them the communicate in an elegant way.

  6. Was looking forward to this until I hit the £37.18 paid for content that is required… really… what's the point of putting these up here if the content you need to follow allong isn't free.

  7. At ~1:20:15, the presenter asks "what is the english term for 'Orthognonal'" There are actually two answers: 1 perpendicular. 2: orthogonal (same as in German) but the second is usually used in mathematics and physics classes

Comments are closed.

Follow by Email
YouTube
YouTube
WhatsApp