Crearea unui mic joc de navigație în Unity – Indie Devlog #4 Game AI (și alte chestii)

Crearea unui mic joc de navigație în Unity - Indie Devlog #4 Game AI (și alte chestii)



Urmărește-mă pe Twitter : https://twitter.com/ABeginnersDevB1 Sprijină-mă : https://www.buymeacoffee.com/VincentA Discord : https://discord.gg/h9RCbRNTXt Lista de dorințe pentru jocul meu Mona pe Steam https://store .steampowered.com/app/1607190/Mona/ Videoclipul lui Sebastian Lague Boids : https://www.youtube.com/watch?v=bqtqltqcQhw Resurse pentru găsirea traseului jocului Red Blob : https://www.redblobgames.com/pathfinding/a -star/introduction.html 00:00 Introducere 00:26 Nivelul 1 – Generarea obiectelor de joc simple 01:12 Nivelul 2 – Utilizarea particulelor 02:12 Nivelul 3a – Construirea unei IA/nave comerciale 05:32 Nivelul 3b – Construirea unui AI/pirat navete 07:11 Actualizare joc 09:37 Concluzie Muzica: Serendipity de Purrple Cat | https://purrplecat.com/ Muzică promovată de https://www.chosic.com/free-music/all/ Creative Commons CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/ Pe drumul meu de Ghostrifter Official | https://soundcloud.com/ghostrifter-official Muzică promovată de https://www.chosic.com/free-music/all/ Creative Commons CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa /3.0/ Ceai verde de Purrple Cat | https://purrplecat.com/ Muzică promovată pe https://www.chosic.com/free-music/all/ Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) https://creativecommons.org/licenses /by-sa/3.0/ În trecut de Purrple Cat | https://purrplecat.com/ Muzică promovată de https://www.chosic.com/free-music/all/ Creative Commons CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/

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15 thoughts on “Crearea unui mic joc de navigație în Unity – Indie Devlog #4 Game AI (și alte chestii)

  1. what if the ports dont start on the map but instead players are told "go foward from the (landmark) then turn right at (other landmark)"

  2. Great update, keep up the work! Btw i think release of Dredge secured You a nice chunk of fun-base waiting for more casual sailing game. Myself included 🙂

  3. For the trading ships, what could help with ships getting lost is to setup a trading route along ports perhaps. Which would make ships favour a direction more than others and would make them completely avoid dead ends. Basically always trying to get close to the route when lost and then complete along trade routes path.

  4. For pirate mechanics, what about fighting back? with a simple mechanic of choosing a space (in a range) where a ball would hit (same as pirate are shooting), so the user needs to predict pirate movement.

  5. For the map, I wouldn't disclose all the ports as that is part of the fun to see how many settlements there are. Also instead of giving a few maps to choose from, I would rather want to see one map, but a bigger one and maybe also completely cover it with fogofwar, or drafts of possible shoreline that is getting more detailed the closer You get to it. Therefore, even the map size is not disclosed fully.

  6. You should recap a bit of context in the videos, for example when talking about the mechanics I couldn't remember whether figuring out the map is the main focus of the game or just one of many mechanics. And I wanted to say if it's an important part of the gameplay, sounds like the game wouldn't be very fun any more after the map has been figured out.

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